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PDRoms Coding Compo v4.01 - NES allowed!

PDRoms Coding Compo v4.01 - NES allowed!
by on (#45043)
As wished in http://nesdev.com/bbs/viewtopic.php?t=4918 we at PDRoms want to show our support for the NES scene (and also other retro hardware) by helding our ninth coding compo.

Details are here: http://pdroms.de/news/16918/

We don't insist you to add our logo or the logos of our sponsors in your prog, you keep all rights and can do whatever you want. We tried to keep everything as developer friendly as possible.

Happy discussion and hopefully happy coding ;)

Kojote & The PDRoms Team

by on (#45054)
Looks like I can't just port my old TI83 game to the NES and enter it in...

by on (#45059)
Dwedit wrote:
Looks like I can't just port my old TI83 game to the NES and enter it in...


just modify the name a bit, the graphics are overworked in all of your games, so i believe it's save that way.

(considering you talk about Chu Chu Rocket and Egypt)

by on (#45060)
sounds cool. I'll give it a shot. Hope I can make the deadline.

btw, what constitutes a puzzle/logic game? Is finding your way out of a maze considered a puzzle?

by on (#45065)
MetalSlime wrote:
sounds cool. I'll give it a shot. Hope I can make the deadline.

btw, what constitutes a puzzle/logic game? Is finding your way out of a maze considered a puzzle?


well you have to use your mind, so a 100% yes ;)

by on (#46591)
anyone else joining the fun? :)

after all the request in the other thread changed my mind to make another compo, so i hope the ones who were begging for such a compo will also do something small :D

by on (#46596)
Kojote wrote:
anyone else joining the fun? :)

after all the request in the other thread changed my mind to make another compo, so i hope the ones who were begging for such a compo will also do something small :D


I didn't hear about this until this Monday, so I am pretty late on the ball, but I am planning to enter some type of NES puzzle game. I am thinking a PuzzleQuest style vs. game would be pretty swanky. I already have a prototype in Python/Pygame up to see if its feasible to make it look good with the palette restrictions, now its just a matter of getting it done!

Also, I know the Judges are all pretty well experienced and know how difficult/easy each system is to homebrew on. Will judging be partially based on actual tech demonstrated? Like writing a game in C for the GBA using the OAM and nice 256-color backgrounds vs. writing the same game in ASM on the NES using the limited PPU palette system? I suppose some people can write ASM just as well as C, but for me its a pretty big challenge.

by on (#46598)
nes is usually harder to code as gba, so of course the judges are aware of this. as said, they are all pro's and gamedevs themself. dox is into the gaming industry since ages and has coded lots of commercial games, so he knows how painfull assembler is :)

by on (#46741)
I'm hoping to cook up an entry for this compo. :D

I've actually started work on it a couple of weeks ago. :P

by on (#46746)
Drag wrote:
I'm hoping to cook up an entry for this compo. :D

I've actually started work on it a couple of weeks ago. :P


looking forward to see it along with hopefully other great entries :)

by on (#47280)
Gah real life has averted my time again. I'm definitely not going to have time to finish my NES Bejeweled clone in the next couple of days for PDRoms 4.01.

But the good news is I am now a home owner, I have a clean garden (Was full of weeds when I moved in), a new water heater, and I'm officially growing up !_!

I am still planning to get my Bejeweled clone up at some point or another, but thanks for hosting the compo Kojote! I always love the stuff that comes from PDRoms.

by on (#47292)
Cthulhu32 wrote:
and I'm officially growing up !_!

No God ... No! Don't let it happen to you TOO!

I never get the reaction I expect from people when I tell them I'm still into 8-bit NES. The reaction I expect is "aren't you too old for that!?" :oops:

I just pulled about 500 dandelions up out of my yard...welcome to home ownership. (I did it partly so my neighbors wouldn't be pissed at the invasion into their yards from mine, but mostly for occupational mind numbing therapy!)

by on (#47481)
Yeah, the deadline is today, and I'm not sure if I'll have enough time to get get my entry finished up. A combination of procrastination, programmer's block, and life kinda caught up to me. :S

Oh well, even if I can't finish it in time to enter it into the compo, I'll still release a demo of it here. :)

by on (#47483)
Drag wrote:
A combination of procrastination, programmer's block

We reeeaaally need to find a way around those 2 things.

by on (#47484)
tokumaru wrote:
Drag wrote:
A combination of procrastination, programmer's block

We reeeaaally need to find a way around those 2 things.

Yeah, really. x_x

Then again, considering I'm only just one person, and I'm currently going through some summer courses at college, it kinda makes a bit more sense that the free time I thought I'd be programming in would turn up being the free time where I just want to sit down and take a break. x_x

by on (#47488)
so far no nes entries... a bit disappointing, specialy because someone was asking for a compo in these boards and others agreed that there needs to be one...
well... shit happens i guess :)

by on (#47489)
I think the fact that it had to be a puzzle game kinda ticked people off. It just narrows it down alot.

by on (#47490)
Kojote wrote:
so far no nes entries... a bit disappointing, specialy because someone was asking for a compo in these boards and others agreed that there needs to be one...
well... shit happens i guess :)

Well there's a least one, I just sent mine in. Can you tell us how many other entries you've got so far?

by on (#47491)
In my opinion the puzzle game rule wasn't such a bad choice, keep it simple. :)

I would have loved to participate, but other projects are currently taking all my time. I hope there will be more compos in the future that accept NES submissions.

Nevertheless, I'm looking forward to seeing the entries of this compo.

by on (#47496)
I was going to say that there is already someone that will post an entry but Tom mentioned it himself.

A compo seems interesting but for my case, yes, the fact that it's a puzzle game didn't help since I'm not a fan of the genre. Except for that, time constraints and my tools are not ready so I may have not been able to participate.

by on (#47518)
I'd have liked to participate, but like miau I have a bunch of other projects that are more important to me right now. I hope the low number of NES entries for this competition does not affect your decision to include it in future competitions.

by on (#47555)
Kasumi wrote:
I'd have liked to participate, but like miau I have a bunch of other projects that are more important to me right now. I hope the low number of NES entries for this competition does not affect your decision to include it in future competitions.


Yeah, I *am* interested in the compo, even if I couldn't finish my entry* in time. :P Maybe I'll have a better shot for the next time, if there is one. :P

* This is supposed to be a puzzle where there's a ball, and you need to arrange the board in such a way that there's a path for the ball to fall from an indicated cell on the top to a goal on the bottom. I'm still lacking the ball and a whole bunch of other stuff. :P So yes, I'm not making anything up, I really did indeed attempt to make something for the compo. ;P

by on (#47573)
Drag wrote:
Kasumi wrote:
I'd have liked to participate, but like miau I have a bunch of other projects that are more important to me right now. I hope the low number of NES entries for this competition does not affect your decision to include it in future competitions.


Yeah, I *am* interested in the compo, even if I couldn't finish my entry* in time. :P Maybe I'll have a better shot for the next time, if there is one. :P

* This is supposed to be a puzzle where there's a ball, and you need to arrange the board in such a way that there's a path for the ball to fall from an indicated cell on the top to a goal on the bottom. I'm still lacking the ball and a whole bunch of other stuff. :P So yes, I'm not making anything up, I really did indeed attempt to make something for the compo. ;P


Oh man you need to finish that game! That is super wicked. Let me know if you want my physics src before I release my demo :) I'm sure you could come up with a quick physics engine though.

by on (#47815)
indeed tom is the only hero of the nes scene in the held compo :)

for all the others: we basically thought that "puzzle/logic" genre is quite simple to realize, obviously we were wrong. in the next compo i try to have a "general" topic again. in fact it was also a bit of an experiment. even after eight or nine(?) compos you can't learn enough :)