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Castelian - Player Graphics Compression Help.

Castelian - Player Graphics Compression Help.
by on (#40828)
In Kyoro-Chan Land and Castelian: There is some type of compression going with some graphics, Such as The Player, Bonus Stage Clouds, and Gem/Cocoa Bean graphics might be also be compressed with that unexamined format.

Can anyone help me crack it the format used in that game?

Optional: Also Include all the Compressed Graphics offset in both the Japanese and American releases of the game.

by on (#40829)
jesus christ

by on (#40830)
CKY-2K/Clay Man wrote:
jesus christ


I just wanted help, The last thing I said should be optional

BTW: Please stay on topic, I don't have to get you in the same position that happened in ''(Acmlm)Board 2'' again

by on (#40831)
It's all the usual yadda yadda. Put a data breakpoint at PPU writes to character memory, and watch how the game calculates what to write there.

by on (#40837)
Can't help you here, aside from offering the usual advice that you stick to one friggin' project at a time for God's sake.
Re: Castelian - Player Graphics Compression Help.
by on (#40838)
Hamtaro126 wrote:
Can anyone help me crack it the format used in that game?


CKY-2K/Clay Man wrote:
jesus christ


While I hear he's really good at cracking 8-bit compression techniques, he's extremely unreliable. In fact, to date he's never once responded to a single question of mine ... must be really busy or something :/

by on (#40839)
BMF54123 wrote:
Can't help you here, aside from offering the usual advice that you stick to one friggin' project at a time for God's sake.

I try to get my ADHD-diagnosed cousin not to fill up the hard drive in the family PC with gigabytes of multiple projects but instead to archive them to CD-R. But he says he needs to keep them all active because he gets bored with a project after half an hour and needs to switch to another. Who knows coping skills for such a situation?
Re: Castelian - Player Graphics Compression Help.
by on (#40841)
BMF: you are really right, I have too many ridiculous projects, So I plan to keep things down project wise.

On the project: It looks like a variant of RLE. I can try to see if I can do something about it.

by on (#40842)
The game is UNROM. Ever thing that maybe the graphics aren't aligned to a 16 byte boundry?
Re: Castelian - Player Graphics Compression Help.
by on (#40843)
Hamtaro126 wrote:
On the project: It looks like a variant of RLE.


I get the distinct impression you're talking out of your ass... and that you're saying that only because "RLE" is a buzzword to try to trick us into thinking you actually looked into these graphics.

Anyway I looked at Castelian because I was bored. Player graphics are not compressed, they're just not stored traditionally, so they're not easily viewed in a tile editor. I suppose you could say they're "scrambled", but they're not even scrambled, really -- they're all in perfect logical order.

I could outline the way the graphics are stored for you... but I'm hesitant on doing so because it would further encourage this behavior of yours. I will say that you should listen to Dwedit's post. If you have any 6502 understanding at all, you will find how the player graphics are stored pretty quickly (took me all of 5 minutes)
Re: Castelian - Player Graphics Compression Help.
by on (#40844)
Disch wrote:
Hamtaro126 wrote:
On the project: It looks like a variant of RLE.


I get the distinct impression you're talking out of your ass... and that you're saying that only because "RLE" is a buzzword to try to trick us into thinking you actually looked into these graphics.

Anyway I looked at Castelian because I was bored. Player graphics are not compressed, they're just not stored traditionally, so they're not easily viewed in a tile editor. I suppose you could say they're "scrambled", but they're not even scrambled, really -- they're all in perfect logical order.

I could outline the way the graphics are stored for you... but I'm hesitant on doing so because it would further encourage this behavior of yours. I will say that you should listen to Dwedit's post. If you have any 6502 understanding at all, you will find how the player graphics are stored pretty quickly (took me all of 5 minutes)


Oh, I thought RLE was like that, But I was wrong

I may look into it.

by on (#40845)
RLE

*plays "The More You Know" jingle*

by on (#40846)
Quote:
I could outline the way the graphics are stored for you... but I'm hesitant on doing so because it would further encourage this behavior of yours. I will say that you should listen to Dwedit's post. If you have any 6502 understanding at all, you will find how the player graphics are stored pretty quickly (took me all of 5 minutes)

I agree 100% with that. It took me about 3 minutes to find it out and I've been just drinking some beer before, so it really shouldn't be hard.