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Did the SELECT button ever play an important role?

Did the SELECT button ever play an important role?
by on (#122803)
Did the Select button have any real use in any games? Only thing that comes to mind is Punch Out.
Re: Did the SELECT button ever play an important role?
by on (#122804)
Pretty useful in Kirby. Gets rid of your powers.

Kills you in the Lolo series. Useful because you can get stuck in those.

Change to missiles in Metroid.

Also, found a list of other stuff: http://www.racketboy.com/retro/nintendo ... button-for
Re: Did the SELECT button ever play an important role?
by on (#122806)
Two words: Toxic Crusaders.
Re: Did the SELECT button ever play an important role?
by on (#122814)
The select button is actually useful in a lot of games. A number of games use it to display a status screen/menu, whereas the start button is used to pause the game (the roles of these two buttons may be reversed in some games). It is rarely used as an "action" button for multi-player games though, as the player-2 controller in the Famicom lacks the start and select buttons.
Re: Did the SELECT button ever play an important role?
by on (#122815)
Zelda 2 uses Select to use magic.
Re: Did the SELECT button ever play an important role?
by on (#122830)
I know in some of the earlier black box games, select was the only way to move the selection cursor on the title screen.
Re: Did the SELECT button ever play an important role?
by on (#122834)
Blaster Master is the first game that comes to mind for me. Select gets the little guy in and out of the tank.
Re: Did the SELECT button ever play an important role?
by on (#122836)
In Little Nemo: The Dream Master, the select button gets rid of the animal powers you're currently using.
Re: Did the SELECT button ever play an important role?
by on (#122867)
I believe in Metroid it allows you to use Missiles. I adopted this same functionality in my own platformer to switch to the player's special weapon (randomly picked up as an enemy drop, much like the ones in Castlevania).

Final Fantasy allows you to switch party order from the world map by pressing select, if I recall correctly.

EDIT: Woops, Kasumi mentioned Metroid already.
Re: Did the SELECT button ever play an important role?
by on (#122869)
This is kind of a weird question. There are plenty of games that use the select button. But do you mean for 'selecting' options on the screen or in an actual use way like activating a bomb?
Re: Did the SELECT button ever play an important role?
by on (#122878)
guitarzombie wrote:
This is kind of a weird question.


I have a weird question about this statement. Do you mean the thread topic is a weird question, or the question which you asked after this statement is a weird question? :)
Re: Did the SELECT button ever play an important role?
by on (#122880)
Startropics: Select changes your current weapon (It's nice how you can pause and use the crosspad as well).
Re: Did the SELECT button ever play an important role?
by on (#123442)
"A Nightmare on Elm Street": Select lets you switch between the character transformations. One of the few instances where Select was used for each player individually in a multiplayer game. Probably because it's originally an American game. (Was this even released in Japan? Obviously not under the same name, but I doubt it ever got a Japanese release at all specifically because of that very reason with the Select button.)
Re: Did the SELECT button ever play an important role?
by on (#123451)
Neither the Wikipedia article nor the NesCartDB entry mentions a release outside North America. Movie tie-ins are more likely not to leave their region of origin because it's harder to secure the license internationally.